localization_string_table =
    {
        ["name_1_1"] = "群居生物",
        ["desc_1_1"] = "场上每增加一个同类，攻击提升",
        ["name_2_1"] = "特性",
        ["desc_2_1"] = "死亡时复活，并恢复一半生命值",
        ["name_3_1"] = "瘟疫",
        ["desc_3_1"] = "死亡时，污染场上所有石板",
        ["desc_4_1"] = "每3轮攻击提升1点",
        ["name_5_1"] = "炮击",
        ["desc_5_1"] = "每2轮发动一次攻击",
        ["name_6_1"] = "闪避",
        ["desc_6_1"] = "拥有较高的闪避",
        ["name_6_2"] = "黑夜生物",
        ["desc_6_2"] = "开启20个石板后，闪避无效",
        ["desc_7_1"] = "反击时对攻击者附加被诅咒，降低攻击",
        ["desc_8_1"] = "反击时对攻击者附加中毒，持续损失生命值",
        ["desc_9_1"] = "反击时对攻击者附加净化，清除增益状态",
        ["name_10_1"] = "针千本",
        ["desc_10_1"] = "受创时，反射100%敌人伤害",
        ["desc_11_1"] = "生命值低于一半，攻击翻倍",
        ["name_12_1"] = "硬化外壳",
        ["desc_12_1"] = "物理抗性+{value}%",
        ["name_12_2"] = "畏光",
        ["desc_12_2"] = "每有一块石板开启，物理抗性降低3%",
        ["name_13_1"] = "活性细胞",
        ["desc_13_1"] = "在场时，其他类型同伴生命值翻倍",
        ["name_14_1"] = "元素生物（土）",
        ["desc_14_1"] = "免疫土系魔法",
        ["name_14_2"] = "守护者",
        ["desc_14_2"] = "为其他类型同伴抵挡伤害",
        ["name_14_3"] = "尖刺外壳",
        ["desc_14_3"] = "受创时，反射30%敌人伤害",
        ["name_15_1"] = "元素生物（水）",
        ["desc_15_1"] = "免疫水系魔法",
        ["name_15_2"] = "宁静之雨",
        ["desc_15_2"] = "每2轮发动，为同伴增加生命值",
        ["name_16_1"] = "元素生物（火）",
        ["desc_16_1"] = "免疫火系魔法",
        ["name_16_2"] = "灼烧",
        ["desc_16_2"] = "反击时，对攻击者施加燃烧效果（每轮损失生命值，持续3轮）",
        ["name_17_1"] = "元素生物（气）",
        ["desc_17_1"] = "免疫气系魔法",
        ["name_18_1"] = "元素生物（光）",
        ["desc_18_1"] = "免疫光系魔法",
        ["name_18_2"] = "暗元素共生",
        ["desc_18_2"] = "暗元素在场时，攻击翻倍",
        ["name_19_1"] = "元素生物（暗）",
        ["desc_19_1"] = "免疫暗系魔法",
        ["name_19_2"] = "光元素共生",
        ["desc_19_2"] = "光元素在场时，攻击翻倍",
        ["name_20_1"] = "花岗岩装甲",
        ["name_20_2"] = "溃裂",
        ["desc_20_2"] = "场上每阵亡一名同伴，物理抗性降低10%",
        ["desc_21_1"] = "魔法抗性+{value}%",
        ["name_22_1"] = "毒液",
        ["desc_22_1"] = "反击时，对攻击者施加中毒效果（每轮损失生命值，持续3轮）",
        ["name_23_1"] = "投掷",
        ["name_24_1"] = "欺善怕恶",
        ["desc_24_1"] = "场上每死亡一名同伴，攻击降低",
        ["name_25_1"] = "激怒",
        ["desc_25_1"] = "生命值低于一半时，攻击翻倍",
        ["name_26_1"] = "背刺",
        ["desc_26_1"] = "每4轮发动一次攻击，对敌人造成3倍伤害",
        ["name_27_1"] = "酿制劣酒",
        ["desc_27_1"] = "在场时，屠夫和强盗的攻击翻倍",
        ["name_28_1"] = "射击",
        ["name_29_1"] = "诅咒",
        ["desc_29_1"] = "反击时，对攻击者施加诅咒效果（攻击降低，持续3轮）",
        ["name_30_1"] = "决斗",
        ["desc_30_1"] = "场上只有自己时，攻击提升",
        ["name_31_1"] = "魔法飞弹",
        ["name_31_2"] = "招魂术",
        ["desc_31_2"] = "在场时，所有骷髅类同伴可复活一次",
        ["name_33_1"] = "嗜血",
        ["desc_33_1"] = "受创时，全场同伴攻击提升",
        ["name_34_1"] = "易繁殖",
        ["desc_34_1"] = "被魔藤击败时，掉落双倍黑棘种子",
        ["name_37_1"] = "魔法反击",
        ["desc_37_1"] = "在敌人施放任意魔法时，发动一次远程攻击",
        ["desc_40_1"] = "开启25个石板后，闪避无效",
        ["desc_40_2"] = "每轮恢复1点生命值",
        ["desc_41_2"] = "每3轮攻击增加",
        ["desc_42_1"] = "反击时对攻击者附加燃烧状态",
        ["desc_42_2"] = "死亡时，燃烧场上所有石板",
        ["name_42_3"] = "禁魔",
        ["desc_42_3"] = "死亡时，对敌人施加禁魔效果（无法施放魔法，持续15轮）",
        ["name_43_1"] = "死亡契约",
        ["desc_43_1"] = "死亡时，场上所有同伴的攻击及生命值提升",
        ["desc_44_1"] = "反击时对攻击者附加中毒状态",
        ["desc_44_2"] = "死亡时污染全部石板，翻开会中毒，污染效果持续 5 轮",
        ["desc_45_2"] = "复活后攻击增加",
        ["name_46_1"] = "骨刺",
        ["desc_46_2"] = "4轮后自爆，令敌人损失10%生命值",
        ["name_47_1"] = "胆怯",
        ["desc_47_1"] = "场上每死亡一名同伴，生命值降低",
        ["desc_48_1"] = "施放魔法时进行主动攻击",
        ["name_50_1"] = "自爆",
        ["desc_50_1"] = "3轮后自爆，造成4倍伤害",
        ["desc_51_1"] = "无特性",
        ["desc_52_1"] = "反击时对攻击者附加灼烧，持续损失生命值",
        ["desc_53_1"] = "死亡时对攻击者造成爆炸伤害",
        ["desc_54_1"] = "物理抗性",
        ["desc_56_1"] = "魔法抗性",
        ["name_60_1"] = "拆卸",
        ["desc_60_1"] = "每3轮拆毁一门排炮",
        ["desc_61_1"] = "在场时，海盗和兽人船工的攻击翻倍",
        ["name_62_1"] = "召唤",
        ["desc_62_1"] = "每4轮发动，召唤一个光元素或暗元素",
        ["name_63_1"] = "触手",
        ["desc_63_1"] = "在场时，幽灵船无法行动",
        ["name_65_1"] = "愈合",
        ["desc_65_1"] = "每轮恢复20%生命值",
        ["name_66_1"] = "王之庇护",
        ["name_67_1"] = "结晶屏障",
        ["name_68_1"] = "矿石壁垒",
        ["name_71_1"] = "灯之灵",
        ["desc_71_1"] = "死亡时，概率掉落黄金灯油",
        ["name_72_1"] = "摄魔",
        ["desc_72_1"] = "反击时，损耗攻击者的魔法值",
        ["name_72_2"] = "灵魂灼烧",
        ["name_72_3"] = "焚毁",
        ["name_73_1"] = "潜袭",
        ["desc_73_1"] = "每3轮发动一次攻击，对敌人造成2倍伤害，并附加吸血效果（将所造成伤害的50%恢复到生命值）",
        ["desc_73_2"] = "受创时，自身和同伴的攻击及生命值提升",
        ["name_74_1"] = "神经毒素",
        ["desc_74_1"] = "反击时，对攻击者施加僵化效果（命中降低50%，持续3轮）",
        ["name_74_2"] = "共生",
        ["desc_74_2"] = "仙人掌在场时，攻击翻倍",
        ["name_74_3"] = "重击",
        ["desc_74_3"] = "反击时，概率造成2倍伤害",
        ["name_74_4"] = "狂怒",
        ["desc_74_4"] = "每损失20%的生命值，攻击提升20%",
        ["name_74_5"] = "抗体",
        ["name_75_1"] = "共生",
        ["desc_75_1"] = "沙漠蝎在场时，生命值翻倍",
        ["name_75_2"] = "法力燃烧",
        ["desc_75_2"] = "远程攻击时，损耗目标的魔法值",
        ["name_76_1"] = "虚无",
        ["desc_76_1"] = "概率免疫所有伤害",
        ["name_77_1"] = "汲取",
        ["desc_77_1"] = "反击时，对攻击者施加吸血效果（将所造成伤害的50%恢复到生命值）",
        ["name_78_1"] = "召唤",
        ["desc_78_1"] = "每3轮发动，召唤一个僵尸",
        ["name_78_2"] = "招魂术",
        ["desc_78_2"] = "在场时，所有亡灵类同伴可复活一次",
        ["name_79_1"] = "召唤",
        ["desc_79_1"] = "每3轮召唤一个僵尸",
        ["name_80_1"] = "群居",
        ["name_80_2"] = "血契",
        ["desc_80_2"] = "死亡时，掉落精血",
        ["name_81_1"] = "狂暴",
        ["desc_81_1"] = "场上每阵亡一个同伴，攻击增加",
        ["name_81_2"] = "重击",
        ["desc_81_2"] = "反击时，概率造成2倍伤害",
        ["name_81_3"] = "威慑",
        ["desc_81_3"] = "在场时，血奴无法变身",
        ["name_82_1"] = "血咒",
        ["desc_82_1"] = "反击时，对攻击者施放血咒效果（无法恢复生命值及魔法值，持续本层）",
        ["name_82_2"] = "变身",
        ["desc_82_2"] = "生命值低于50%时，变身为血蝠，拥有血蝠除黑夜生物的所有特性",
        ["name_83_1"] = "魔法反击",
        ["desc_83_1"] = "在敌人施放任意魔法时，发动一次远程攻击",
        ["name_83_2"] = "鲜血之躯",
        ["desc_83_2"] = "拥有较高的生命值",
        ["name_84_1"] = "机械维修",
        ["desc_84_1"] = "在场时，所有机械类同伴可复活一次",
        ["name_88_1"] = "机械装甲",
        ["name_88_2"] = "粉碎打击",
        ["name_88_3"] = "集中攻击",
        ["desc_88_1"] = "物理抗性+20%，魔法抗性+20%",
        ["desc_88_2"] = "物理抗性+30%，魔法抗性+30%",
        ["desc_88_3"] = "物理抗性+40%，魔法抗性+40%",
        ["desc_88_4"] = "物理抗性+60%，魔法抗性+60%",
        ["desc_88_5"] = "物理抗性+90%，魔法抗性+90%",
        ["name_88_6"] = "爆裂飞弹",
        ["desc_88_6"] = "每2轮发动一次攻击，并附带燃烧效果",
        ["name_91_1"] = "治愈之光",
        ["desc_91_1"] = "每3轮发动，为全体同伴恢复生命值",
        ["name_91_2"] = "庇护光环",
        ["desc_91_2"] = "在场时，全场同伴所受伤害降低50%",
        ["desc_92_1"] = "每2轮发动一次远程攻击，并附加刺穿效果",
        ["name_92_2"] = "掩体",
        ["desc_92_2"] = "为其他类型同伴抵挡50%伤害",
        ["name_93_1"] = "死亡祈福",
        ["desc_93_1"] = "死亡时，全场同伴攻击提升",
        ["name_93_2"] = "祷告光环",
        ["desc_93_2"] = "在场时，全场同伴免疫所有异常状态",
        ["name_94_1"] = "冲锋",
        ["desc_94_1"] = "受创时，概率反击2倍伤害",
        ["name_94_2"] = "战争光环",
        ["desc_94_2"] = "在场时，全场同伴闪避提升",
        ["name_95_1"] = "勇猛",
        ["desc_95_1"] = "每轮提升2点攻击",
        ["name_95_2"] = "复仇光环",
        ["desc_95_2"] = "在场时，全场同伴攻击附加吸血效果",
        ["name_96_1"] = "毒伞",
        ["desc_96_1"] = "死亡时，对敌人施加中毒效果（每轮损失生命值，持续3轮）",
        ["name_96_2"] = "附生",
        ["desc_96_2"] = "在场时，远古守护者的物理抗性+70%",
        ["desc_97_2"] = "在场时，远古守护者的魔法抗性+70%",
        ["desc_98_2"] = "在场时，远古守护者反射50%敌人伤害",
        ["desc_99_2"] = "在场时，敌人施放魔法的消耗提升3倍",
        ["name_501_1"] = "毁灭巨炮",
        ["desc_501_1"] = "每3轮发动一次攻击，对敌人造成3倍伤害",
        ["name_501_2"] = "荆棘外壳",
        ["desc_501_2"] = "魔法抗性+50%；受创时，反射30%敌人伤害",
        ["name_501_3"] = "藤蔓护盾",
        ["desc_501_3"] = "魔法抗性+50%",
        ["name_502_1"] = "巨像之怒",
        ["desc_502_1"] = "每3轮发动（若此时怒气已满，则唤醒岩石傀儡；否则对冈布奥造成3倍伤害）",
        ["name_502_2"] = "魔能装甲",
        ["desc_502_2"] = "物理抗性+50%、魔法抗性+30%；受到魔法攻击时，提升怒气",
        ["name_503_1"] = "龙息",
        ["desc_503_1"] = "每4轮发动一次攻击，对敌人造成2倍伤害，并附加腐蚀效果（攻击减半，每轮损失生命值，持续3轮）",
        ["name_503_2"] = "翡翠龙鳞",
        ["desc_503_2"] = "魔法抗性+50%；免疫1阶魔法",
        ["name_503_3"] = "翡翠梦境",
        ["desc_503_3"] = "受到元素圣坛的射线攻击时，进度+1，当进度满时开启翡翠梦境",
        ["desc_503_4"] = "每3轮发动一次攻击，对敌人造成2倍伤害，并附加腐蚀效果（攻击减半，每轮损失生命值，持续3轮）",
        ["name_504_1"] = "山崩",
        ["desc_504_1"] = "每3轮施放，给玩家附加震慑状态，持续2轮",
        ["desc_504_2"] = "怒气满时对玩家造成伤害，生命值低于30%时直接击败",
        ["name_504_3"] = "崎岖外表",
        ["desc_504_3"] = "魔抗+80%",
        ["name_505_1"] = "死亡冲击",
        ["desc_505_1"] = "每3轮发动一次攻击，对敌人造成3倍伤害",
        ["name_505_2"] = "枝干枯萎",
        ["desc_505_2"] = "当蘑菇死亡时，获得枝干枯萎效果（受到魔藤攻击时，损失10%生命值，持续3轮）",
        ["name_507_1"] = "野蛮冲撞",
        ["desc_507_1"] = "每3轮发动一次攻击，对敌人造成4倍伤害",
        ["name_509_1"] = "巨人之怒",
        ["desc_509_1"] = "每3轮发动一次攻击，对敌人造成3倍伤害",
        ["name_509_2"] = "领主之怒",
        ["desc_509_2"] = "物理抗性+50%，魔法抗性+20%",
        ["name_510_1"] = "腐蚀",
        ["name_5101_1"] = "冰霜冲击",
        ["desc_5101_1"] = "每3轮发动一次攻击，对敌人造成3倍伤害",
        ["name_5101_2"] = "冰霜光环",
        ["desc_5101_2"] = "免疫水系魔法，且每轮对敌人造成伤害（伤害值为敌人{rate}%最大生命值）",
        ["name_5101_3"] = "基因改造装置",
        ["desc_5101_3"] = "冰霜光环效果每轮提升10%",
        ["name_5101_4"] = "重型蒸汽装甲",
        ["desc_5101_4"] = "物理抗性+50%，魔法抗性+50%（护盾持续存在，但可被阿瓦隆巨炮击破）",
        ["name_511_1"] = "梦魇护盾",
        ["desc_511_1"] = "物理抗性+50%，魔法抗性+50%（护盾持续存在，但可被召唤出的亡灵生物击破）",
        ["name_511_2"] = "狂躁",
        ["desc_511_2"] = "当场上存在梦魇幼龙时，攻击翻倍",
        ["desc_512_1"] = "火焰巨龙，居住在弥漫着硫磺气味的地下深处，他是火焰法则的守护者，可以随意指挥火元素，将一切敌人焚烧殆尽。",
        ["name_513_1"] = "短暂的梦境",
        ["desc_513_1"] = "5轮后将玩家传回原首领层",
        ["name_513_2"] = "心心相连",
        ["desc_513_2"] = "龙魂受到伤害时，按比例减少翡翠龙的生命值",
        ["name_514_1"] = "制造导弹",
        ["desc_514_1"] = "每3轮发动一次攻击，对敌人造成10倍伤害",
        ["name_514_2"] = "守护者飞艇",
        ["desc_514_2"] = "当前战力：{value}",
        ["name_514_3"] = "合金装甲",
        ["desc_514_3"] = "物理抗性+50%，魔法抗性+50%",
        ["desc_520_1"] = "从骨头堆里爬出来的恶灵法师，能够通过吞噬魔物来提高自己的力量，妄图将一切生命踩在脚下。",
        ["desc_521_1"] = "使用邪恶魔法折磨活人，并汲取他们的生命，是亡灵法师最喜欢做的事。",
        ["desc_523_1"] = "操纵低阶亡灵的魔法师，能够源源不断的召唤魔物，给敌人造成麻烦。",
        ["desc_525_1"] = "被召唤而来的魔物，高级亡灵最好的口粮。",
        ["name_545_1"] = "恢复",
        ["desc_545_1"] = "每2轮为远古守护者增加生命值",
        ["name_551_1"] = "野性呼唤",
        ["desc_551_1"] = "每3轮发动，随机召唤一只生物",
        ["name_551_2"] = "战争形态",
        ["desc_551_2"] = "当生命值低于60%时，转换为战争形态，并恢复20%的生命值",
        ["name_551_3"] = "自然之力",
        ["desc_551_3"] = "每3轮发动，永久提升藤蔓护盾5%效果",
        ["name_551_4"] = "藤蔓护盾",
        ["desc_551_4"] = "魔法抗性+{magic}%；受创时，反射{reflex}%敌人伤害",
        ["name_552_1"] = "坚硬外壳",
        ["desc_552_1"] = "免疫所有魔法；受创时，仅损失1点生命值（受到亡灵生物攻击时，损失2点生命值）",
        ["name_552_2"] = "孵化",
        ["desc_552_2"] = "6轮后孵化为梦魇幼龙",
        ["name_553_1"] = "吐息",
        ["desc_554_1"] = "5轮后孵化为梦魇幼龙",
        ["name_563_1"] = "恶徒光环",
        ["desc_563_1"] = "物理抗性+{attack}%；魔法抗性+{magic}%",
        ["name_563_2"] = "爆裂射击",
        ["desc_563_2"] = "每3轮发动一次攻击，对敌人造成1倍伤害，并附加燃烧效果（每轮损失生命值，持续3轮）",
        ["name_563_3"] = "欺善怕恶",
        ["desc_563_3"] = "场上每死亡一名同伴，物理抗性及魔法抗性降低20%",
        ["name_566_1"] = "魔王之心",
        ["desc_566_1"] = "生命值低于60%时，免疫所有异常状态",
        ["name_566_2"] = "魔王之鳞",
        ["desc_566_2"] = "物理抗性+30%，魔法抗性+30%；免疫1阶魔法",
        ["name_567_1"] = "盾甲",
        ["desc_567_1"] = "物理抗性+30%，魔法抗性+50%，所受负面状态的持续时间减半",
        ["name_567_2"] = "战意",
        ["desc_567_2"] = "每损失35%的生命值，怒气增长速度提升",
        ["name_567_3"] = "重击",
        ["desc_567_3"] = "怒气集满时发动一次攻击，对敌人造成3倍伤害，且击败生命值低于50%的敌人",
        ["name_569_1"] = "神圣净化",
        ["desc_569_1"] = "每3轮发动一次攻击，并消除敌人增益状态",
        ["name_569_2"] = "治愈光环",
        ["desc_569_2"] = "每轮恢复{hp}点生命值",
        ["name_569_3"] = "光之幻象",
        ["desc_569_3"] = "物理抗性+20%，魔法抗性+50%；免疫所有光系魔法",
        ["name_570_1"] = "黑暗仪式",
        ["desc_570_1"] = "每3轮发动一次攻击，对敌人造成3倍伤害，并附加暗咒效果（无法恢复生命值及魔法值，持续3轮）",
        ["name_570_2"] = "痛苦光环",
        ["desc_570_2"] = "每轮对敌人造成{hp}点伤害（战斗持续的越久，该伤害值越大）",
        ["name_570_3"] = "暗之幻象",
        ["desc_570_3"] = "物理抗性+50%，魔法抗性+20%；免疫所有暗系魔法",
        ["name_572_1"] = "炮击",
        ["desc_572_1"] = "每3轮发动一次攻击，对敌人造成3倍伤害",
        ["name_601_1"] = "女巫的祝福",
        ["desc_601_1"] = "在场时，其它类型同伴生命值翻倍",
        ["name_602_1"] = "轻巧",
        ["name_603_1"] = "援护",
        ["desc_603_1"] = "为其它类型同伴抵挡伤害",
        ["name_603_2"] = "金属外壳",
        ["name_605_1"] = "再生",
        ["desc_605_1"] = "死亡时，可满血复活一次",
        ["name_606_1"] = "爆肉钢体",
        ["desc_606_1"] = "免疫物理攻击",
        ["name_607_1"] = "支配炸弹",
        ["desc_607_1"] = "每2轮发动一次攻击，对敌人造成3倍伤害",
        ["name_608_1"] = "力量抑制",
        ["desc_608_1"] = "每轮攻击提升2点",
        ["name_609_1"] = "咆哮",
        ["name_610_1"] = "厚皮",
        ["name_612_1"] = "吞食",
        ["desc_612_1"] = "攻击野猪时，造成5倍伤害",
        ["name_620_1"] = "愈合之雨",
        ["name_623_1"] = "切割",
        ["name_623_2"] = "液态",
        ["name_624_1"] = "伪装",
        ["name_628_1"] = "能量弹",
        ["desc_628_1"] = "每轮发动一次攻击",
        ["name_628_2"] = "变异体装甲",
        ["desc_628_2"] = "魔法抗性+30%",
        ["name_629_1"] = "粉碎球",
        ["desc_629_1"] = "每2轮发动一次攻击，对敌人造成2倍伤害",
        ["desc_629_2"] = "物理抗性+30%",
        ["name_630_1"] = "超速打击",
        ["desc_630_1"] = "每轮发动一次攻击，对敌人造成1.5倍伤害",
        ["name_630_2"] = "超速移动",
        ["name_631_1"] = "穿击炮",
        ["desc_631_1"] = "每3轮发动一次攻击，对敌人造成4倍伤害",
        ["desc_631_2"] = "物理抗性+50%",
        ["name_632_1"] = "超级能量弹",
        ["desc_632_1"] = "每2轮发动一次攻击，对敌人造成3倍伤害",
        ["name_635_1"] = "集中攻击",
        ["desc_635_1"] = "场上每增加一个同类，攻击提升20%",
        ["name_636_1"] = "射击",
        ["desc_636_1"] = "每2轮发动一次远程攻击",
        ["name_637_1"] = "粉碎打击",
        ["desc_637_1"] = "受创时，概率反击2倍伤害",
        ["name_639_1"] = "M78星云核弹",
        ["desc_639_1"] = "10轮后爆炸，对全体敌人造成9999伤害",
        ["name_639_2"] = "超级电光",
        ["desc_639_2"] = "每2轮发动一次攻击，对敌人造成3倍伤害",
        ["name_639_3"] = "银河能量罩",
        ["desc_639_3"] = "免疫所有控制状态；免疫主动技及道具伤害",
        ["name_639_4"] = "引力波",
        ["desc_639_4"] = "在场时，敌人攻击减半",
        ["desc_800_1"] = "闪避极高，建议通过蜂巢攻击",
        ["name_900_1"] = "抗魔皮肤",
        ["desc_900_1"] = "免疫所有魔法",
        ["name_900_2"] = "逃脱",
        ["desc_900_2"] = "10轮后逃跑",
        ["name_901_1"] = "格挡",
        ["desc_901_1"] = "受到任意伤害时，只会损失1点生命值",
        ["desc_901_2"] = "5轮后逃跑",
        ["name_909_1"] = "射击",
        ["desc_909_1"] = "发现盗矿者时，发动攻击",
        ["name_909_2"] = "防御工事",
        ["desc_909_2"] = "免疫所有攻击",
        ["desc_1003_1"] = "每3轮发动，对敌人施加中毒效果（每轮损失生命值，持续3轮）",
        ["name_1004_1"] = "闪避领域",
        ["desc_1004_1"] = "在场时，所有同伴闪避提升",
        ["name_1005_1"] = "巨像的庇护",
        ["desc_1005_1"] = "每2回合施放，对玩家造成伤害",
        ["name_1005_2"] = "共鸣",
        ["desc_1005_2"] = "场上每唤醒一个小石像，深红凝视威力增加",
        ["name_2003_1"] = "合金装甲III型",
        ["desc_2003_1"] = "物理抗性+50%；魔法抗性+50%",
        ["name_2003_2"] = "火焰喷射",
        ["name_2004_1"] = "穿甲弹",
        ["name_2005_1"] = "合金装甲V型",
        ["desc_2005_1"] = "物理抗性+75%；魔法抗性+75%",
        ["name_2005_2"] = "毁灭轰炸",
        ["name_2006_1"] = "自我修复",
        ["name_2006_2"] = "程序优化",
        ["desc_2006_2"] = "每轮攻击提升1点",
        ["name_2007_1"] = "龙神程式",
        ["name_2007_2"] = "猛虎程式",
        ["name_2008_1"] = "骷髅",
        ["desc_2008_1"] = "死亡时，掉落颅骨",
        ["desc_2009_1"] = "每3轮发动，召唤一个骷髅剑士",
        ["name_2011_1"] = "元素抗性",
        ["desc_2011_1"] = "免疫所有技能及魔法伤害",
        ["desc_2015_1"] = "免疫所有魔法；受创时，仅损失1点生命值",
        ["desc_2015_2"] = "10轮后孵化出2只异虫",
        ["name_2017_1"] = "流血",
        ["desc_2017_1"] = "反击时，对攻击者施加流血效果（每轮损失生命值，持续3轮）",
        ["name_2020_1"] = "混乱",
        ["desc_2020_1"] = "由于受到了红色氪石的影响，正义使者冈布奥失去了道德感，并逐渐向邪恶转变，只有猛烈的攻击，才能令其清醒！",
        ["name_2020_2"] = "光速",
        ["name_2020_3"] = "超级力量",
        ["desc_2020_3"] = "攻击增加900点",
        ["name_2020_4"] = "绝对领域",
        ["desc_2020_4"] = "物理抗性+90%，魔法抗性+90%",
        ["name_2020_5"] = "钢铁之躯",
        ["desc_2020_5"] = "每轮恢复50%生命值",
        ["name_2021_1"] = "装载",
        ["desc_2021_1"] = "死亡时，掉落1个高爆炸弹",
        ["desc_2022_1"] = "免疫所有技能及魔法伤害；物理抗性+99%",
        ["name_2027_1"] = "炮之魂",
        ["desc_2027_1"] = "死亡时，掉落1个烈性弹药",
        ["name_2027_2"] = "试炼屏障",
        ["desc_2027_2"] = "免疫所有技能,魔法及道具伤害",
        ["name_2033_1"] = "战舰装甲",
        ["desc_2033_1"] = "只受排炮伤害",
        ["name_2033_2"] = "装甲",
        ["name_2041_1"] = "原力射线",
        ["desc_2041_1"] = "每2轮发动一次攻击，并附加黑暗原力效果（攻击减半，持续3轮）",
        ["name_2041_2"] = "能量罩",
        ["desc_2041_2"] = "魔法抗性+80%",
        ["name_2041_3"] = "能量核心",
        ["desc_2041_3"] = "死亡后，掉落能量核心",
        ["name_2042_1"] = "预警",
        ["name_2043_1"] = "强袭",
        ["desc_2043_1"] = "反击时，概率造成3倍伤害",
        ["name_2044_1"] = "金属护甲",
        ["desc_2044_1"] = "免疫所有伤害",
        ["name_2045_1"] = "鲜血领域",
        ["desc_2045_1"] = "反击时，攻击附带吸血效果（将所造成伤害的100%恢复到生命值）",
        ["desc_2051_1"] = "每2轮发动一次攻击，对敌人造成2倍伤害",
        ["name_2052_1"] = "龙鳞",
        ["desc_2052_1"] = "每2轮发动一次攻击，对敌人造成伤害，并附加燃烧效果",
        ["desc_2053_1"] = "每5轮发动，召唤一个僵尸",
        ["name_2054_1"] = "尸毒",
        ["name_2057_1"] = "吞噬",
        ["desc_2057_1"] = "打开时吞噬对方",
        ["name_2058_1"] = "空间转换",
        ["desc_2058_1"] = "受创时，自身及距离1范围内的同伴，转换为相反的元素（光暗元素互相转换）",
        ["name_3000_1"] = "角斗赛",
        ["desc_3000_1"] = "角斗赛上，每轮发动一次攻击",
        ["name_3000_2"] = "战斗大师",
        ["desc_3000_2"] = "受到伤害时，30%概率利用盾牌进行格挡，若格挡成功，则可抵挡一半伤害",
        ["name_3001_2"] = "二天一流",
        ["desc_3001_2"] = "每3轮发动一次攻击，对敌人造成2倍伤害，并击败生命值低于30%的敌人",
        ["name_3002_2"] = "Z字必胜剑",
        ["desc_3002_2"] = "每3轮发动一次攻击，对敌人造成1.5倍伤害",
        ["name_3003_2"] = "骑士精神",
        ["desc_3003_2"] = "每损失20%的生命值，攻击提升15%",
        ["name_3004_2"] = "量子力学",
        ["desc_3004_2"] = "在场时，阿兹猫可以复活",
        ["name_3006_2"] = "黑暗原力",
        ["desc_3006_2"] = "每3轮发动，令敌人损失10%生命值，并附加诅咒效果（攻击降低，持续3轮）",
        ["name_3007_2"] = "狩猎",
        ["desc_3007_2"] = "生命值高于50%时，攻击提升30%\n生命值低于50%时，闪避提升30%",
        ["name_3008_2"] = "防御",
        ["desc_3008_2"] = "降低15%所受伤害",
        ["name_3008_3"] = "盾牌投掷",
        ["desc_3008_3"] = "每3轮发动一次攻击，对敌人造成2倍伤害",
        ["name_3009_2"] = "追击炮弹",
        ["desc_3009_2"] = "每3轮发动，发射3枚飞弹，随机攻击敌人",
        ["name_3010_1"] = "醉拳",
        ["desc_3010_1"] = "每轮发动一次攻击，概率对敌人造成2倍伤害",
        ["name_3010_2"] = "醉酒",
        ["desc_3010_2"] = "每3轮喝一瓶【酒仙烈酒】，攻击及闪避提升",
        ["name_3011_2"] = "夜刃",
        ["desc_3011_2"] = "每3轮发动，投掷夜刃攻击敌人，并附加吸血效果（将所造成伤害的100%恢复到生命值）",
        ["name_3012_1"] = "献祭",
        ["desc_3012_1"] = "每轮发动一次攻击，附加燃烧效果（每轮损失生命值，持续3轮）",
        ["name_3013_2"] = "神之历练",
        ["desc_3013_2"] = "当生命值低于50%时，变身为真神形态，攻击及生命值提升40%",
        ["name_3014_1"] = "圣光弹",
        ["desc_3014_1"] = "每轮发动，施放圣光弹，对敌人造成1.5倍伤害",
        ["name_3015_1"] = "冰箭",
        ["desc_3015_1"] = "每轮发动，施放冰箭，对敌人造成1.5倍伤害",
        ["name_3015_2"] = "海神",
        ["desc_3015_2"] = "每轮攻击提升5%",
        ["name_3016_2"] = "胜利武装",
        ["desc_3016_2"] = "在场时，圣域斗士的生命值提升",
        ["name_3016_3"] = "圣域斗士召唤",
        ["desc_3016_3"] = "当生命值低于70%时，召唤圣域斗士",
        ["name_3017_2"] = "小宇宙",
        ["desc_3017_2"] = "当生命值低于50%时，每轮恢复10%生命值",
        ["name_3018_1"] = "死亡波纹",
        ["desc_3018_1"] = "每轮发动，施放死亡波纹，攻击全体敌人",
        ["name_3018_2"] = "内爆术",
        ["desc_3018_2"] = "每4轮发动，施放内爆术，对敌人造成3倍伤害",
        ["name_3019_2"] = "命运",
        ["desc_3019_2"] = "死亡时，可满血复活一次，且攻击提升20%",
        ["name_4000_1"] = "能量刀",
        ["desc_4000_1"] = "每轮发动一次攻击",
        ["name_4000_2"] = "魔动装甲",
        ["desc_4000_2"] = "免疫所有低阶魔法",
        ["name_4006_1"] = "王之威慑",
        ["name_4006_2"] = "西洋棋大军",
        ["desc_4006_2"] = "每3轮发动，召唤一个棋子",
        ["name_4006_3"] = "诸神守护",
        ["desc_4006_3"] = "免疫所有主动技能",
        ["name_4009_1"] = "黑暗痛击",
        ["desc_4009_1"] = "每轮发动一次攻击",
        ["name_4009_2"] = "邪神之护",
        ["desc_4009_2"] = "免疫所有控制状态；免疫宠物及道具伤害",
        ["name_4009_3"] = "主教光环",
        ["desc_4009_3"] = "在场时，己方全体每轮恢复30点生命值",
        ["desc_4010_1"] = "在场时，己方全体每轮恢复60点生命值",
        ["desc_4011_1"] = "在场时，己方全体每轮恢复100点生命值",
        ["name_4012_1"] = "死亡凝视",
        ["desc_4012_1"] = "每3轮发动一次攻击，对敌人造成3倍伤害，并附加诅咒效果（攻击力下降，持续3轮）",
        ["name_4012_2"] = "邪神领域",
        ["desc_4012_2"] = "免疫所有控制状态",
        ["name_4016_1"] = "野蛮践踏",
        ["desc_4016_1"] = "每轮发动一次攻击，概率对敌人造成2倍伤害",
        ["name_4016_2"] = "抗性皮肤",
        ["desc_4016_2"] = "物理抗性+30%，魔法抗性+30%",
        ["name_4016_3"] = "狂怒",
        ["desc_4016_3"] = "生命值低于一半时，攻击翻倍",
        ["name_4017_1"] = "神圣冲击",
        ["desc_4017_1"] = "每轮发动一次攻击，并恢复30点生命值",
        ["name_4017_2"] = "光之领域",
        ["desc_4017_2"] = "在场时，全场同伴生命值翻倍",
        ["name_4017_3"] = "转换",
        ["desc_4017_3"] = "每5轮发动一次，转换为黑暗形态，并召唤2个塔楼",
        ["name_4020_1"] = "黑暗突袭",
        ["desc_4020_1"] = "每轮发动一次攻击，概率对敌人造成2倍伤害",
        ["name_4020_2"] = "暗之领域",
        ["desc_4020_2"] = "在场时，全场同伴攻击提升50% ",
        ["name_4020_3"] = "转换",
        ["desc_4020_3"] = "每5轮发动一次，转换为光明形态，并召唤2个主教",
        ["name_4026_1"] = "刺客标记",
        ["desc_4026_1"] = "每轮发动一次攻击，并附加标记效果（所受伤害增加50%，持续3轮）",
        ["name_4026_2"] = "高爆手雷",
        ["desc_4026_2"] = "每3轮发动一次攻击，对敌人造成3倍伤害",
        ["name_4026_3"] = "机械装甲",
        ["desc_4026_3"] = "物理抗性+40%，魔法抗性+40%",
        ["name_4028_3"] = "机械装甲",
        ["desc_4028_3"] = "物理抗性+40%，魔法抗性+40%；所受道具伤害降低50%",
        ["name_4030_1"] = "射击",
        ["desc_4030_1"] = "每轮发动一次攻击",
        ["name_4030_2"] = "电磁枪",
        ["desc_4030_2"] = "每3轮发动一次攻击，对敌人造成1.5倍伤害，并附加电磁力场效果（攻击及魔力减半，持续3轮）",
        ["name_4030_3"] = "电磁干扰",
        ["desc_4030_3"] = "由于受到了干扰装置的影响，蓝鲨冈布奥失去了理智，正在攻击所有靠近他的生物！",
        ["name_4037_1"] = "撕咬",
        ["desc_4037_1"] = "每轮发动一次攻击，并附加流血效果（每轮损失生命值，持续3轮）",
        ["name_4039_1"] = "扔雪球",
        ["desc_4039_1"] = "每轮发动一次攻击",
        ["name_4039_2"] = "寒冰屏障",
        ["desc_4039_2"] = "受到任意伤害时，只会损失1点生命值",
        ["name_4039_3"] = "打雪仗吧",
        ["desc_4039_3"] = "受到雪球攻击时，损失10点生命值",
        ["name_4039_4"] = "逃脱",
        ["desc_4039_4"] = "20轮后逃跑",
        ["name_4043_1"] = "射击",
        ["desc_4043_1"] = "每3轮发动一次攻击，对敌人造成1.5倍伤害",
        ["name_4043_2"] = "防爆盾",
        ["desc_4043_2"] = "魔法抗性+30%，所受主动技能伤害降低50%",
        ["desc_4051_1"] = "受创时，概率反击2倍伤害，并附加吸血效果\n（将所造成伤害的100%恢复到生命值）",
        ["name_4051_1"] = "扑咬",
        ["desc_4051_2"] = "闪避+10%",
        ["name_4051_2"] = "空翻",
        ["desc_4051_3"] = "所受伤害降低80%（对雄狮傀儡无效）",
        ["name_4051_3"] = "竞技",
        ["desc_4052_1"] = "闪避+20%",
        ["desc_4052_2"] = "受创时，概率反击2倍伤害，并附加吸血效果\n（将所造成伤害的100%恢复到生命值）",
        ["desc_4053_1"] = "闪避+30%",
        ["name_4054_1"] = "狮吼",
        ["desc_4054_1"] = "当生命值低于70%时，召唤2个雄狮傀儡",
        ["name_4054_2"] = "腾跃",
        ["desc_4054_2"] = "生命值低于20%时逃跑",
        ["name_4055_1"] = "勇猛",
        ["desc_4055_1"] = "每轮提升2点攻击",
        ["name_4055_2"] = "翻滚",
        ["desc_4055_2"] = "在场时，所有同伴闪避提升",
        ["name_4056_1"] = "激怒",
        ["desc_4056_1"] = "生命值低于50%时，攻击翻倍",
        ["name_4056_2"] = "逃脱",
        ["desc_4056_2"] = "10轮后逃跑",
        ["name_4057_1"] = "战甲",
        ["desc_4057_1"] = "物理抗性+50%，魔法抗性+50%",
        ["name_4058_1"] = "风火轮",
        ["desc_4058_1"] = "拥有较高的闪避",
        ["name_4059_1"] = "生命吸取",
        ["desc_4059_1"] = "反击时，对攻击者施加吸血效果（将所造成伤害的50%恢复到生命值）",
        ["name_4504_1"] = "神圣武装",
        ["desc_4504_1"] = "每轮发动一次攻击，受到伤害时50%概率发动格挡，免疫所有伤害",
        ["name_4505_1"] = "小宇宙",
        ["desc_4505_1"] = "每轮发动一次攻击，当生命值低于50%时，每轮恢复10%生命值",
        ["name_4506_1"] = "黄金斗士",
        ["desc_4506_1"] = "每轮发动一次攻击，概率对敌人造成2倍伤害",
        ["name_6004_1"] = "预警",
        ["desc_6004_1"] = "5轮后发动，召唤3个同伴",
        ["name_6004_2"] = "合金装甲",
        ["desc_6004_2"] = "物理抗性+{value}%，魔法抗性+{value}%",
        ["name_6005_1"] = "守护程式",
        ["desc_6005_1"] = "为其他类型同伴抵挡伤害，并降低30%所受伤害",
        ["name_6006_1"] = "强袭",
        ["desc_6006_1"] = "每4轮发动一次攻击，对敌人造成3倍伤害，并附加诅咒效果（攻击力下降，持续3轮）",
        ["name_6007_1"] = "进化程式",
        ["name_6008_1"] = "元素力场",
        ["desc_6008_1"] = "在场时，敌人无法施放魔法",
        ["name_6009_1"] = "驱散射击",
        ["desc_6009_1"] = "每2轮发动一次远程攻击，并消除敌人增益状态",
        ["name_6010_1"] = "维修",
        ["name_6011_1"] = "静电防护",
        ["name_6011_2"] = "电气元件",
        ["desc_6011_2"] = "被机械生物击败时，必定掉落电气元件",
        ["name_6012_1"] = "热感应",
        ["desc_6012_1"] = "受创时，概率反击2倍伤害；被机械生物攻击时，不会反击",
        ["name_6012_2"] = "机械元件",
        ["desc_6012_2"] = "被机械生物击败时，必定掉落机械元件",
        ["name_6013_1"] = "轰炸",
        ["name_6013_2"] = "航空元件",
        ["desc_6013_2"] = "被机械生物击败时，必定掉落航空元件",
        ["name_6014_1"] = "战略协作",
        ["desc_6014_1"] = "在场时，蒸汽机甲2号与3号物理抗性+30%，魔法抗性+30%",
        ["name_6014_2"] = "古代元件",
        ["desc_6014_2"] = "蒸汽机甲2号与3号同时在场时，死亡必定掉落古代元件",
        ["desc_6015_1"] = "在场时，蒸汽机甲1号与3号生命值+50%",
        ["desc_6015_2"] = "蒸汽机甲1号与3号同时在场时，死亡必定掉落古代元件",
        ["desc_6016_1"] = "在场时，蒸汽机甲1号与2号攻击+50%",
        ["desc_6016_2"] = "蒸汽机甲1号与2号同时在场时，死亡必定掉落古代元件",
        ["name_6021_1"] = "堆雪人",
        ["desc_6021_1"] = "每3轮召唤一个雪人弟弟",
        ["name_6021_2"] = "滚雪球",
        ["desc_6021_2"] = "场上每增加一个同类，攻击提升",
        ["name_6022_1"] = "扔雪球",
        ["desc_6022_1"] = "每2轮进行一次远程攻击",
        ["desc_6022_2"] = "场上每增加一个同类，生命提升",
        ["name_6023_1"] = "撞击",
        ["desc_6023_1"] = "受创时，概率反击2倍伤害",
        ["name_6029_1"] = "扑击",
        ["desc_6029_1"] = "每2轮发动一次攻击，概率对敌人造成2倍伤害",
        ["name_6029_2"] = "奋起",
        ["desc_6029_2"] = "场上每死亡一名同伴，闪避+10%",
        ["name_6030_1"] = "发威",
        ["desc_6030_1"] = "在场时，敌人攻击减半",
        ["name_6030_2"] = "鼓舞",
        ["desc_6030_2"] = "同伴在场时，每轮恢复20%生命值",
        ["name_7001_1"] = "英雄的足迹",
        ["desc_7001_1"] = "场上存在冈布奥村民时，每轮恢复10%生命值并且提升10点攻击",
        ["name_7004_1"] = "强盗的伏击",
        ["desc_7004_1"] = "每当有敌人出现时，发动偷袭，使敌人损失50%生命值",
        ["name_7005_1"] = "魔法艺术",
        ["desc_7005_1"] = "每3轮发动一次攻击，对敌人造成30%最大生命值的伤害",
        ["name_7026_1"] = "火焰专精",
        ["desc_7026_1"] = "每3轮发动，施放火球术，对敌人造成3倍伤害，附加燃烧效果（每轮损失生命值，持续3轮）",
        ["name_7035_1"] = "战争程序",
        ["desc_7035_1"] = "每轮发动一次攻击，每4轮发动一次战争程序，对敌人造成三倍伤害",
        ["name_7039_1"] = "知识",
        ["desc_7039_1"] = "每轮发动，施放圣光弹，对敌人造成1.5倍伤害",
        ["name_7069_1"] = "胜利武装",
        ["desc_7069_1"] = "在场时，全场同伴生命值及攻击力提升50%",
        ["name_7069_2"] = "斗士召唤",
        ["desc_7069_2"] = "当生命值低于70%时，召唤两个黄金斗士",
    }

return localization_string_table;
